Maps and Reserves

Way of the Hunter 2 Maps and Hunting Reserves

The official Way of the Hunter 2 map list, reserve sizes, headquarters area, and the boundaries of what a reliable map guide can claim.

Verified 2026-10-17Official sources

The official Way of the Hunter 2 maps list is smaller and clearer than many search snippets suggest. Version 1.0 has three base-game maps: New Laurentia, Kilimaya Reserve, and Hearth & Hunt Headquarters. The first two are the main hunting reserves. The headquarters is a smaller area with an expandable lodge and hunting opportunities of its own.

The three base-game maps

New Laurentia

New Laurentia is a 100 km² North American hunting reserve. The official FAQ places species such as American wolverine, grizzly bear, Dall sheep, Eastern wild turkey, Northwestern grey wolf, mallard, Western moose, white-tailed ptarmigan, Rocky Mountain elk, Rocky Mountain mule deer, snowshoe hare, northern white-tailed deer, wood bison, Rocky Mountain pronghorn, and Central European wild boar in the Laurentia list.

The reserve is therefore more than a single big-game route. It combines large mammals, predators, birds, and small game. A player searching for an elk guide, wolverine location, or wolf route should first confirm that the animal belongs to New Laurentia before looking for a route.

Kilimaya Reserve

Kilimaya Reserve is also listed as 100 km². Its official species list includes greater kudu, blue wildebeest, Nile crocodile, spotted hyena, blesbok, Cape mountain zebra, common hippopotamus, Cape honey badger, southern lion, South African ostrich, Cape buffalo, southern yellow-billed duck, and southern common warthog.

The reserve’s animal list covers very different behavior and danger profiles. A crocodile, hippo, lion, and ostrich should not be approached with the same assumptions as a deer or a duck. The FAQ confirms the species list, but it does not turn every species into a fixed map hotspot or promise a particular drinking time.

Hearth & Hunt Headquarters

Hearth & Hunt Headquarters is the third base-game map, with an area of 16 km². The official FAQ describes it as more than a menu or lodge screen: it includes an expandable lodge where players can display trophies and offers additional hunting opportunities.

Because the headquarters is smaller, a guide should not compare its 16 km² directly to a reserve as if they served the same purpose. It is a hub, display space, and hunting area with a different role in the overall game loop.

Map size is not a route guide

The official areas are useful orientation facts, not a substitute for an in-game map. A 100 km² reserve can contain different terrain, access routes, water, infrastructure, and animal activity. Area alone cannot tell you where to find a five-star deer, which ridge is best for elk, or whether a particular bridge is repaired in a given save.

That is why this page does not publish invented coordinates. The supplied subtitle research contains player exploration, bridge references, life-zone language, and possible fast-travel discussion, but the captions do not establish a complete current map database. Some recordings are Early Access, some lack a build number, and automatic captions can misread reserve names.

What to verify in your own map

When you build a personal map note, record the following:

  1. Reserve name and platform.
  2. Game build and date.
  3. Whether the session is solo or multiplayer.
  4. The exact map label shown in-game.
  5. The sign, need zone, infrastructure location, or mission marker that led you there.
  6. Whether the location repeated after sleeping, fast travel, or reloading.

This method keeps a player observation separate from a universal claim. A single video can show one animal at one location without proving that the same species always spawns there or that the place is the best region.

Fast travel, bridges, and map changes

Searches for “how to change map,” “all fast travel locations,” and “how to repair a broken bridge” are useful content ideas, but they need current in-game verification. The official FAQ confirms the maps and their roles; it does not provide a complete fast-travel table, every bridge repair step, or a universal map-switching button sequence.

If a future guide adds those details, it should show the current platform, build, and screen label. A controller walkthrough should not be presented as a PC keyboard guide without checking the current bindings. Likewise, a mission repair step can be save-specific and should include the mission or location name.

The 1.2 and 1.3 patch notes mention collision, bridges, water, and stuck locations. That is another reason to date map troubleshooting. A bridge or terrain issue described in an older video may already be fixed, or the same location may behave differently after a patch.

Maps and multiplayer worlds

The Version 1.0 FAQ says single-player and multiplayer use separate worlds and animal populations. A map name can be the same while the state of the world is not. Do not assume that an infrastructure change, animal observation, or map route in a friend’s multiplayer session changes your solo reserve.

This also affects community map notes. Always label whether a screenshot or coordinate came from solo or multiplayer, and do not merge the two into one unqualified location database.

Future maps

The roadmap says new maps and environments are planned for long-term support. It describes a goal of two new maps in the first year after release and mentions future regions, including a European reserve as a longer-term idea. Those are plans, not released maps or guaranteed dates.

Keep future regions in a roadmap section until an official patch or content announcement says they are live. A search result that says “new map coming” is not a current map entry.

Map research checklist

Use this page as a reliable index of official map facts, then verify your own route:

  1. Select the reserve shown in the current map menu.
  2. Note the build and platform.
  3. Separate solo and multiplayer observations.
  4. Use signs and mission markers as evidence, not copied coordinates alone.
  5. Re-test a route after a patch that mentions environment or collision fixes.
  6. Keep future maps separate from the Version 1.0 list.

Sources